Rutger Paulusse


Self Initiated

This series is inspired by the shapes, movement and textures in skateboarding.
When I was young I started skateboarding and it’s just one of those things that once you love it, it will always have a special place in your heart. I stopped skateboarding at some point because puberty kicked in real good and the partying became more important. Also my skateboard buddy started travelling around the world so the small village where I’m from became a bit lonely skateboard-wise. When I lived in New York a couple of years ago I bought a skateboard again and really enjoyed cruising around on it. I just had a regular deck, but huge soft wheels that smoothly transported me through the streets of NYC. By that time I lost my fearlessness and the urge and guts to do tricks disappeared with it. The love for the game stayed though.
I always loved the shapes of the obstacles in skateparks and of the skateboards itself. That, combined with the interesting textures of wood and metal, formed the inspiration for this series.
I started just doing one, but I really got the hang of it and kept finding inspiration while looking at pictures and videos on the internet of skateboarding. Some illustrations are based on a specific trick, others played with the shape of an obstacle. But in all of them I played with the dynamics and movement of the skateboard. The use of 3d software gives me endless possibilities and the ability to create a surreal setting.
The creativity of skateboarders is amazing these days, the tricks are really advanced and technical and it’s really nice to see how skateboarding developed. Although I don’t really skateboard anymore, working on this project was really fun and brought back good memories and it was really cool to be able to combine this old passion for skateboarding with my current passion for illustration.
I don’t have very specific wishes for my future as an illustrator but I would really love to work on a campaign for a skateboard brand, or some designs for skateboards, that is still a long cherished dream that hopefully one day will come true.

Rutger Paulusse

I’m an imagemaker.

I play and experiment with graphic shapes, soft textures, light and space resulting in a surreal and playful universe of my own. The relation ship between digital, CGI, and analog, screen printing lead the way in the creative process of my visual explorations.
The results end up as digital art for illustrations, animations and visuals. They also end up in the physical & analog world as products such as sculptures and silk screen prints.

for Much Amsterdam I work on creative advertising projects, collaborating with a network of Illustrators, 3D & CGI artists, motion designers and experience designers, where I take on many roles. From Project manager, artist manager to producer.

I'm stoked that I collaborated with brands like:
Reebok, Facebook, Oreo, BMW Group, ING, Tommy Hilfiger, Klarna, Ford, Citroën, Kia, ESPN, Adyen, Praxis, KPN, TomTom, Ziggo, KLM, NS, ID&T, Spinawards, Effie Awards & ADCN.
While working with these awesome agencies:
Hornet, The Mill, Ustwo, JWT, Achtung! McGarryBowen, N=5, FHV BBDO, Ogilvy, TBWA, VBAT, Etcetera, Havas Worldwide Amsterdam & Designbridge.

With MUCH Amsterdam I managed projects in collaboration with great CGI artist for brands such as Apple, Adidas, United Airlines & Wired.

Talks -
May 2018 - BNO Image Lab, Rotterdam (NL)
Nov 2018 - Designyatra, Goa (IND)
May 2019 - Offf, Barcelona (ESP)


Call me - +31 6 14 31 81 67
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